The Gods of Arles have, as a group, been in existence for as long as Arles has (possibly longer). However some individual gods are rather younger than that, in particular Anahr and Miklos. The creation of Anahr denotes the beginning of history, and the end of Elfen immortality. Miklos seems to have appeared during or shortly after the Darkness Wars, though whether this is when he came into being or simply when he was first worshipped is unknown.
Each of the gods has a dedicated clergy, consisting in the main of a specialised priest class with a range of miraculous abilities that vary from god to god. In some cases the type of priest, and their abilities vary from culture to culture, even when they worship the same god. A good example of this is Elof/Mostal, whose human priests are very different from the Dwarfen ones. Aside from these priests there are Hedge-Priests (sometimes called Witches) that worship most of the gods as a pantheon, and gather power from the pantheon collectively. Their abilities tend to have a broader range than those of the specialists, but they aren't as powerful in any one area. They also are often self-taught, and are more common out in the rural areas and borderlands.
For details of the priests you can go to the links below (on site):
God of the Sun, fire, light, etc. Has some power over life and death.
Goddess of the night sky, the starts, foretelling and of the Noble Elfs. Detached from mundane and mortal affairs.
God of smithing, iron and war. He is also the god of the Dwarfs, who call him Mostal, and view him as more intelligent and less hot-tempered than Humans picture him. He occupies the inner, red moon that is named Elof after him.
God, or Goddess, depending on one's background. Lord of fishes, the ocean and sea weather. Worshipped by sailors, even in the Empire. They don't see this as impious or pagan, but rather as good sense, as Miklos is held (by sailors, if not the church) to have influence over only Inner Sea, and not the World Ocean.
Goddess of the wind, and weather on land. She is also Lady of the Birds, and knows everything that the birds or the wind can hear.
The Earth Mother, and goddess of the forces of nature. She is also in charge of the seasons and fertility, and thus, naturally, the patroness of farmers.
Arles' Artemis figure. She is patron of hunters (provided they don't take more than they need), the chief deity of the Jungle and Wood Elfs and Lady of the Unicorns (her symbol).
The guide and patron of pilgrims, travellers, heralds and messengers. The pagan god of Humankind, as no other god would have them.
"The Night", "The Cloak"
Goddess of the night and darkness. Patroness of thieves. She sometimes helps those who catch her attention, but she is chaotic and has a weird sense of humour and has been known to 'test' her favourites by sending them bad luck at inopportune moments.
Hecate resides on the second, white, moon (which is also called Hecate) and is mistress of magic and lycanthrope (aside from werejaguars, and some wereboars and werewolves, which are influenced by Elof). She is also the goddess of revenge and 'supervises' the proper fulfilment of oaths of revenge. Hecate is renowned for her holding of grudges and is rumoured to have assassins for priests.
Death is not so much God of Death, but God of the Dead (but not undead). He (it?) manages the disposition of souls and/or spirits of the departed, sending them on to the correct god or part of the underworld. He also handles the details of a resurrection (except for Miklosites). Death has been known to trade souls if he is sufficiently impressed with the petitioner, and has also resurrected those who somehow ended up dead before they were due.
Numerous epithets, of relevance only to their worshippers.
These gods are patron to the many dark races, most of which were created by their gods, in an imitation of Elfs or Dwarfs. It also includes several gods venerated by those necromancers and demon summoners who don't follow Anahr.
"The Dark One", and by Dwarfs where Elfs can't hear "The
The creator of man and much other evils. Now followed by many Dark Races, who have abandoned their creators in search of a more effective patron.
God of the Arlic Empire. His doctrines have no room for the other gods, even Death. Curiously no attempt to raise the dead through prayer or miraculous intervention has ever born fruit in less than three days after death (though the earlier the miracle is prayed for, the better) - the length of time the pagans claim it takes Death to process a soul.
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