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The Ground Rules.
1. One of the most popular ways to create images with ZBrush is to create a number of 3d parts and then place them into the picture to fit the composition you want. Then use a number of 2d-tool to create extras such as highlights, depth,
and color variation.
2. ZBrush uses Color, material, and textures combined on each model.

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3. The two most common editing features are the EDIT-TRANSFORM and TRANSFORM mode.
EDIT & TRANSFORM mode moves the SURFACE of the object around.
The EDIT and DRAW buttons on the floating panel will be selected...

When in EDIT & TRANSFORM mode the cursor will be RED like this: 
You can 'DRAW' onto the surface to bulge your stroke outwards.
By changing the ZINTENSITY slider ... ...
you can control the strength of the bulge ...
Hold the ALT key down while drawing and it will bulge into the model.
AGAIN , by changing the ZINTENSITY slider ... 
You can control the strength of the inner bulge ... 
You can get a DOUBLE-MIRROR cursor on by Opening the TOOL palette, unrolling the MODIFERS subpalette, and then the SYMMETRY subpalette. Click on the X. You will now have a mirror cursor.

TRANSFORM mode moves the object around the ZBrush 3d space.
Transform mode will create a Gryro around the center of your object. 
When in TRANSFORM mode you only use these buttons on the floating palette: 
You can Move (W), Scale (E), or Rotate (R) your object in ZBrush's 3D space.
MOVE (W) 
SCALE (E) 
ROTATE (R) 
4. When you create a 3d tool in the document and the VERY FIRST THING you do is press the 'T' - EDIT key --or-- the 'W', 'E' or 'R' keys. This tells ZBrush that you want to change the model's surface of the model's place in space, otherwise it will be STUCK!

5. When you select a 3d-tool such as the sphere, and model it and paint on it, AND THEN select another tool - your sphere will be stuck to the canvas!! Don't panic, EVERYONE gets caught on this the first time! Think of it like this -- a painter scoops up a blob of paint on a paint-brush and applying it to a canvas and brushing the paint around into shape. Now imagine that as soon as that artist took the brush away from the canvas to get another color, the paint on the canvas instantly dries! You can not go back and edit that paint again! So get this concept into your head from the beginning! There is only one way to go back and edit your object and that is to place a MARKER on your object.
6. THE MARKER! Here's an example on how to avoid getting your model stuck with the help of our friend the MARKER! (the marker has many other uses!)
Draw a small cone on the right hand side of the document. Rotate it a little. 
Press M to place a marker. The marker remembers the tool, XYZ position.
You can also place a marker via the MARKER palette or on the floating palette.
Create a new layer by going to the LAYER palette and unrolling the INVENTORY sub-palette and click the CREATE button. This will make a new layer which we will create a box shape. 
Create a Box shape on the left-hand side. 
You don't need to place a marker. We placed this box here to make sure the cone was stuck to the canvas. Now we want to go back and edit the cone.
Select the first layer by clicking on the top left hand square in the LAYERS palette.
Press CTRL & N to clear the layer ( the cone should disapear leaving the box)
Move the cursor over the place where the cone use to be. You should find a small dot. This is the marker you placed.
Click on the dot and our cone pops up again facing the same position.
STRAIGHT AWAY press the T button. This has put the cone into Edit mode. We can now edit it again!!

This ALSO illustrates the importance of creating each piece in a new layer.
If you stuff up you can clear a layer and click the marker
Extra Note: If the MARKER tool brought up the cube then the TOOL was unselected in the MARKER PALETTE ,
7. The floating palette is a collection of the buttons from the sides. You can turn it off and on by pressing the TAB key. You can add more buttons by holding the CTRL key (on keyboard) and click-n-drag the button onto it.

8. These are the 3d tools that require 3d modeling.
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These are the 2d & 2.5 tools that you can use on the 2.5 picture after compositing the 3d pieces together. Some effect the colors, and some effect the 2.5 objects stuck in the canvas.
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9. ZADD is an important button! Make sure it is on if you want to add any geometry to your document. Turn it off if you don't want to add geomtry but want to add non-geometry things like JUST color or JUST material to your models.
10. To get color on your model follow these basic steps ....
a) In EDIT-DRAW mode, choose a base color, say - blue (your model should change to blue).
b) Open the color palette.
c) Click the FILL OBJECT. Your object now has been wrapped in a color-texture which you can draw other colors onto.
d) Turn off ZADD on the floating palette
e) Choose another color -- say yellow.
f) Draw yellow on your model.
g) Repeated steps 5 and 6 until painted.
Finally, the creators of ZBrush NEED people to ask questions. Join up at the ZBrush Central forum and ask questions! It's as good as feedback to Pixologic, and it'll help out other people learning ZBrush!
EXERCISE 02 EXERCISE 04
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