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Russian rescue– 1914 Background This fictional scenario was inspired by a scenario called 'The relief of Obersdorf' written by Fred Haub, and published in Wargames Illustrated in the late '90s. The action sees a depleted Russian Regiment with the equivalent of two battalions of infantry, holding a small town outpost in the south of Russia as Turkish forces advance towards them in late 1914. Russian forces are rushing to their relief: can they get there in time to help defend the town outpost before the Turkish forces arrive in strength? Designer’s notes This scenario, designed by Robin Sutton and Andy Gorman, and based on Fred Haub's 'Relief of Obersdorf', is designed to use smaller forces than usual while retaining much of the flavour of the Great War Spearhead rules. The action will take most players around two hours of play time, but is well worth replaying several times as the randomised variables in the scenario mean that replay will yield dividends with different tactical challenges for each player. Objectives Hold the town outpost at the end 12 turns play. Entry points Forces for each side may enter from anywhere on the table edges marked on the map. Terrain The grid squares on the map are 12” squares. Russian OOB
The first Brigade starts the game occupying the town block and surrounding areas; all other Russian forces enter on turn 1. Russian forces may not use reserve orders or flank marches. The Russian forces occupying the town may occupy sufficient level 1 trenches (with no wire) to hold one battalion.
Turkish forces Turkish OOB
Turkish forces may use reserve orders, but no flank marches are allowed. Scenario Map
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