Crisis in the Balkans – 1917


Background

This scenario is a fictional battle based on the later war actions that might have occurred between the allied forces present in the Balkans, and a possible Turkish force.

Designer’s notes

The action presented here is entirely fictional, although it is always interesting to ponder the what-ifs of history: what if the Turkish and allied forces facing a stand-off in the Balkans had indeed been successful in manoeuvring around one-another in the mountainous terrain in the region?

Objectives

Capture the river crossings, and the town and village that are adjacent to these. 

Entry points

Allied forces must enter from the four grid squares indicated on the map.

Turkish forces may enter anywhere on the opposite table edge indicated on the map.

Victory Points
River crossings 3 VP each
Town sector 3 VP for both sectors, 1 VP for one sector
Village 2  VP

Terrain

Second contours of all hills count as difficult terrain, whilst third contours are impassable to all troops. The grid squares on the map are 12” squares.

Allied OOB

Allied forces can comprise any combination of allied forces that were present in the Balkans. For example the main division could be British, with the attached regiment being an ANZAC regiment. Alternatively players might use a combination of French and British forces, or any other  historically appropriate combination.  

 

Unit Composition Notes Attachments
Infantry Division Division HQ stand Random morale, all units per TOE  
1st Brigade Brigade HQ stand    
  1st Battalion    
  2nd Battalion    
  3rd Battalion    
  4th Battalion    
2nd Brigade Brigade HQ stand    
  1st Battalion    
  2nd Battalion    
  3rd Battalion    
  4th Battalion    
3rd Brigade Brigade HQ stand    
  1st Battalion    
  2nd Battalion    
  3rd Battalion    
  4th Battalion    
1st ANZAC Brigade Brigade HQ stand From different division, but under Div command  
  1st Battalion    
  2nd Battalion    
  3rd Battalion    
  4th Battalion    
These assets available for attachment
Divisional Cavalry 1 squadron 1 stand  
Divisional artillery 1 x Regt 18pdr Field guns Regt must be on table, 4 fire missions only  
  1 x Regt 4.5" Howitzers Off table, 4 fire missions  

Turkish forces

Turkish OOB  

Unit Composition Notes Attachments
1st Infantry Division Division HQ stand Random morale, random strength, all units per TOE  
1st Regiment Regt HQ stand    
  1st Battalion    
  2nd Battalion    
  3rd Battalion    
2nd Regiment Regt HQ stand    
  1st Battalion    
  2nd Battalion    
  3rd Battalion    
3rd Regiment Regt HQ stand    
  1st Battalion    
  2nd Battalion    
  3rd Battalion    
These assets available for attachment
Divisional artillery 1 x Regt 75mm Field guns Regt must be on table, 4 fire missions  

 

Unit Composition Notes Attachments
2nd Infantry Division Division HQ stand Random morale, random strength, all units per TOE  
1st Regiment Regt HQ stand    
  1st Battalion    
  2nd Battalion    
  3rd Battalion    
2nd Regiment Regt HQ stand    
  1st Battalion    
  2nd Battalion    
  3rd Battalion    
3rd Regiment Regt HQ stand    
  1st Battalion    
  2nd Battalion    
  3rd Battalion    
These assets available for attachment
Divisional artillery 1 x Regt 75mm Field guns Regt must be on table, 4 fire missions  
Corp assets 1 x Regt 12cm howitzers 4 fire missions only, on or off table