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A
hot day's work
– August 1914
Background
This is the second of
two introductory scenarios and was designed as a
progression from
the scenario "Rolling with the punches". It gives 'gamers
slightly larger forces, and introduces off-board artillery and the
possibility of a flank march.
The tactical situation
has the B.E.F. still
retreating, but with a slightly more solid defensive line.
Designer’s notes
The action presented here is
again entirely fictional, and has been designed to allow new players to play a
small game but with more rules parameters to worry about than with
'Rolling with the punches'. However again the
game has some nuances that warrant replay: take care!!
Objectives
B.E.F.:
Hold Centreville
German:
Take and hold Centreville.
Entry points
The German forces attack from the north.
The B.E.F. must start deployed south of the red line
marked on the map, and begins the game with 'Defend' orders.
Terrain
The grid squares on the map are 12” squares.
British OOB
| Unit |
Composition |
Notes |
Attachments |
| Infantry
Brigade |
Brigade HQ stand |
Regular |
|
| |
1st Battalion per TOE |
|
|
| |
2nd Battalion |
|
|
| |
3rd Battalion |
|
|
| |
4th Battalion |
|
|
| These assets available for attachment |
| Divisional Cavalry |
1 squadron |
1 stand |
|
| Divisional artillery |
1 x Regt 18pdr Field
guns |
Regt must be on table,
4 fire missions only |
❏❏❏❏ |
Notes:
-
B.E.F. fighting
battalions (but not MMGs) get the benefit of the 'mad minute'
-
B.E.F. battalions
may start the game entrenched in level 1 entrenchments. These should
be placed before the player commanding the German forces draws command
arrows (although troops need not be placed in them until after).
German OOB
| Unit |
Composition |
Notes |
Attachments |
| 1st Infantry
Regiment |
Regiment HQ stand |
Regular |
|
| |
1st Battalion |
|
|
| |
2nd Battalion |
|
|
| |
3rd Battalion |
|
|
| |
Regt MMG company |
1 MMG stand |
|
| 2nd Infantry
Regiment |
Regiment HQ stand |
Regular |
|
| |
1st Battalion |
|
|
| |
2nd Battalion |
|
|
| |
3rd Battalion |
|
|
| |
Regt MMG company |
1 MMG stand |
|
| These assets available for attachment |
| Divisional cavalry |
1 x squadron |
1 stand |
|
| Divisional artillery |
1st Regt77mm Field guns |
Regt must be on
table, brigaded with
FOO
Maximum 4 Fire missions
|
❏❏❏❏ |
| |
2nd Regt
150mm FG |
Off table
in divisional support, maximum 4 fire missions
|
❏❏❏❏ |
Notes:
-
The German attack
may include a flank march.

Rules
learning points for this scenario
-
Off-board
artillery may be controlled by any fighting stand in the regiment.
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The
FOO controlling the on-board artillery is represented by a separate
FOO stand, and is not governed by target
priorities, but the fighting stand controlling the off-board artillery
is.
-
The
fighting stand calling in the off-board artillery uses the Artillery
Response chart to get the support of the guns, using the 'Divisional
Support' column to determine the die roll.
-
Use
the flank march table to determine the arrival of any flank marching
units.
-
Targets
in light entrenchments gain the benefit of a -1 fire modifier.
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