|Large Outsider (Native)|
|Hit Dice:||6d8+42 (69 hp)|
|Speed:||30 ft. (6 squares)|
|Armor Class:||20 (-1 size, +4 Dex, +6 natural, +1 Deflection), touch 14, flat-footed 16|
|Attack:||Claw +11 melee (1d6+8)|
|Full Attack:||2 claws +11 melee (1d6+8) and bite +6 melee (1d8+4|
|Space/Reach:||10 ft./10 ft.|
|Special Attacks:||Rend 2d6+12; Smite Good +6 damage x1/day|
|Special Qualities:||Darkvision 60 ft.; low-light vision; regeneration 5; scent; immunity to poison; Resistance to acid 10, cold 10, electricity 10, and fire 10; Damage reduction: 5/magic; a half-fiend's natural weapons are treated as magic weapons for the purpose of overcoming damage reduction; SR16.|
|Saves:||Fort +12, Ref +6, Will +3|
|Abilities:||Str 27, Dex 18, Con 25, Int 10, Wis 9, Cha 8|
|Skills:||Listen +8, Spot +8, Hide +4, Move Silently +8, Survival +3, Climb +12, Jump +12, Swim +12, Intimidate +2|
|Feats:||Alertness, Iron Will, Track|
|Organization:||Any military Unit|
|Alignment:||Always Lawful Evil|
|Advancement:||By character class|
Trolls have no fear of death: They launch themselves into combat without hesitation, flailing wildly at the closest opponent. Even when confronted with fire, they try to get around the flames and attack.
Rend (Ex): If a troll hits with both claw attacks, it latches onto the opponent's body and tears the flesh. This attack automatically deals an additional 2d6+9 points of damage.
Regeneration (Ex): Fire and acid deal normal damage to a troll. If a troll loses a limb or body part, the lost portion regrows in 3d6 minutes. The creature can reattach the severed member instantly by holding it to the stump.
Spell-Like Abilities: CL6, DC is Charisma-based. Desecrate, Unholy blight x1/day; Unholy blight x3/day.
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This Page was last updated 28JUN2004
This Page and all content not otherwise noted copyright Rupert Boleyn, 1999-2004