Hohenlinden - 3rd December 1800

This scenario has been developed by Bill Haggart.

Background

There had been an armistice since July as a result of Napoleon's victory at Marengo and Moreau's successful campaign on the Rhine. The Austrians, with millions of British pounds as incentive, decided to continue the war. A massive effort had been made to field a new army.  The leadership was given to eighteen year old Erzherhog Johann as his older brother Karl pleaded illness rather than become involved in what he saw as a foolish gamble.  FZM Franz Lauer was chosen to be the young Johann's advisor. The Kaiser told Johann that his responsibilities would be 'easy' because all military considerations would be controlled by Lauer. As James Arnold notes, "By any assessment, internal bickering had produced a ridiculous command structure and caused Austria to fumble the opportunity to develop a coherent strategy during the summer's truce." The armistice officially ended November 27, 1800.

Both Moreau's Army of the Rhine and Johann's forces advanced on the strategic crossroads city of Hohenlinden.  The first test of the Austrian army was an encounter battle at Ampfing with two French divisions commanded by Ney. The fight was intense, with the French finally forced to withdraw.  The seeming victory encouraged the Erzherhog to surge ahead, searching for a final victory over the apparently demoralized French by seizing Hohenlinden.

Moreau and his army were far from demoralized.  They waited expectantly for the Austrians at Hohenlinden. Austrian Chief of Staff Weyrother devised a four column encirclement of the French. He would be the same man to devise the Allies' ill-fated plan at Austerlitz. Marching down poor roads in unpredictable weather, the Austrians columns had found it difficult to coordinate their columns converging on the French.  Moreau had planed a turning movement on his right flank with 20,000 troops under Deaen and Richepance. They would find it equally difficult to maneuver on the morning  of December 3rd. 

Orders of Battle

French Army of the Rhine, General Moreau AC and CC (41,990 infantry, 11,805 Cavalry, 99 guns) [20 infantry stands, 10 cavalry, 13 artillery(9 1sp), and 9 command stands]

Corps Grenier General Grenier CC

Corps Troops:

  • Grenier Res Art                   M5 [ ]hvy

1st Division, Gen. Legrand DC, Ex=9 (7,930 men, 12 guns)

  • 16th Demi-brigade                 M5 [ ][ ][ ][s]
  • 42nd Demi-brigade                 M5 [ ][ ][ ][s]
  • 51st Demi-brigade                 M5 [ ][ ][ ][s]
  • Bontems Cav Bgde                  M5 [ ][ ][s]med
  • 1st Division Art                  M5 [ ][ ]fld 

2nd Division, Gen. Ney DC, Ex=12 (9,630 men, 14 guns)

  • 15th Demi-brigade                 M5 [ ][ ][ ][s]ne
  • 23rd Demi-brigade                 M5 [ ][ ][s]ne
  • 72nd Demi-brigade                 M5 [ ][ ][ ][s]ne
  • 103rd Demi-brigade                M5 [ ][ ][s]ne
  • Grenadier Brigade                 M6 [ ][ ] shock
  • Joba's Cav Bgde                   M5 [ ][ ][s]med
  • 2nd Division Art                  M5 [ ][ ]fld

3rd Division, Gen. Bastoul DC, Ex=8 (6,315 men, 16 guns) 

  • 53rd Demi-brigade                 M5 [ ][ ][ ][s]
  • 89th Demi-brigade                 M5 [ ][ ][ ][s]
  • Fouconnet's Cavalry               M5 [ ][s][s]mixed
  • 2nd Division Art                  M5 [ ]fld
  • 2nd Dv Hrs Art                    M5 [ ][ ]fld

Corps Moreau CC

Corps Troops:

  • Moreau Res Art.                   M5 [ ]hvy

1st Division, Gen. Gouchy DC, Ex=10 (8,615 men, 12 guns)

  • 46th Demi-brigade                 M5 [ ][ ][ ][s]
  • 57th Demi-brigade                 M6 [ ][ ][ ][ ][s]
  • 108th Demi-brigade                M5 [ ][ ][ ][s] 
  • Boye's Cav Brigade                M5 [ ][ ][s]med
  • 1st Dv Art                        M5 [ ]fld
  • 1st Dv Hrs Art                    M5 [ ]fld

2nd Division, Gen. Richepance DC, Ex=13 (10, 735 men, 14 guns)

  • 8th Demi-brigade                  M6 [ ][ ][ ][ ][s]
  • 27th Demi-brigade                 M5 [ ][ ][ ][ ][s]
  • 48th Demi-brigade                 M5 [ ][ ][ ][s]
  • 1/14th Legere DB                  M6 [s][s]
  • 1&20 Chass a Ch                   M5 [s][s][s]lt
  • Sahuc Cav Brigade                 M5 [ ][s]med
  • 2nd Dv Art                        M5 [ ]fld
  • 2nd Dv Hrs Art                    M5 [ ][ ]fld

3rd Division, Gen. Decaen DC, Ex=12 (10,161 men, 12 guns)

  • 4th Demi-brigade                  M6 [ ][ ][ ][s]
  • 100th Demi-brigade                M5 [ ][ ][ ][s]
  • 2&3/14th Legere                   M6 [s][s][s]
  • Polish Legion                     M6 [ ][ ][ ][ ][s]
  • 6th & 10th Chass                  M5 [s][s]lt
  • 17th Drag/Pol Uhlan               M6 [s][s]med lncr
  • 3rd Dv Art                        M5 [ ]fld
  • 3rd Dv Hrs Art                    M5 [ ]fld

Cavalry Division, Gen. d'Hautpoul DC, Ex=3 (1,738 men, 6 guns)

  • 8th & 9th Cavalry                 M5 [ ][ ]hvy
  • 1st & 2nd Carabnrs                M5 [ ][ ]hvy
  • Cav Hrs Art.                      M5 [ ]fld 

French Army notes:

The army OOBs are from James Arnold's book, Marengo and Hohenlinden. Moreau's Army of the Rhine had been well supplied, with the best equipment and recruits. It had a winning reputation and fine leaders. This is represented by the 60% exhaustion levels, also includes artillery. It is indicative of the era that Ney brigaded his grenadiers while the Other DCs did not. It can be considered either a mass stand or linear, whichever the players want. We play it as a mass stand. The real problem was the artillery. It was divvied up among the divisions in batteries, most divisions having one Battery of foot and one of horse. As the artillery was very active during the battle, it was represented as batteries if it meant that horse and foot would be combined otherwise. Players are welcome to combine them if they don't want small little batteries all over the table. The cavalry brigades are mostly medium or light cavalry combined with small heavy cavalry regiments. It seemed reasonable to rate the brigades as medium with such a combination. 

French Setup:

The initial setup for 7 am is as shown on the map and may start stationary. Units are in scale. Bastoul's division can come on the first turn within 6" of the blue "B" and d'Hautpoul within 6" of the red "5". They may be in any formationThey may also be off map until the French player wants to bring them on. During the battle Bastoul moved up almost immediately between Ney and Legrand, while d"Hautpoul's division was held in reserve. There are two skirmish infantry units in Isen, one from the 53rd and 89th DB's in Bastoul's division. There are two cavalry skirmish units both from Bastoul's cavalry brigade, one behind Isen and one behind Burgrain as noted. They are all considered to be in command the first turn.

Legrand's 16th Demi-brigade is off the South table edge across from Buch. It may come on any turn, and be in command that turn. All Artillery and leader stands may be placed anywhere in command radius of Their divisions or Corps leaders. Decaen and Richepance's divisions arrive during later turns. (See Scenario rules.) 



Austrian Army, Erzherzog Johann AC (with FZM Franz Lauer) (46,130 Infantry, 14,131 Cavalry, @ 214 guns) [23 infantry stands(4 1sp), 12 cavalry(1 1sp), 10 artillery, 14 command]

1st Column, FZM Keinmayer CC, (12,611 Infantry, 3,370 cavalry, 78 guns)

Corps Troops:

  • 1st Column Art                    M5 [ ][ ]hvy
  • 1st Column Hrs Art                M5 [ ]fld

Division Schwartz., FML Schwartzenberg DC, Ex= 12

Brigade GM Frenei

  • Mack Cuir/Colberg Drag            M5 [ ][ ][ ]hvy
  • 1st Wallchisch Grenz              M5 [s]
  • 4th Peterwardeiner Grenz          M5 [s]

Brigade GM Candiani

  • E. Ferdinand IR                   M5 [ ][ ][ ][ ][ ]ne BG
  • Wurttemburg IR                    M5 [ ][ ][ ]ne BG

Brigade GM Gavassini

  • Beaulieu IR                       M5 [ ][ ][ ][ ]ne BG
  • Gemmingen IR                      M5 [ ][ ][ ][ ]ne BG
  • Murray IR                         M6 [ ][ ][ ]ne BG

Division Ferdinand, Erzherzog Ferdinand DC, Ex= 6

  • 13th Drag/Kaiser Cuir             M5 [ ][ ][ ]hvy
  • 1st Gradiscaner Grenz             M5 [s]
  • 2nd Peterwardeiner Grenz          M5 [s]
  • Wenkheim IR                       M5 [ ][ ][ ][ ]ne BG
  • Stain IR                          M5 [ ][ ][ ][ ]ne BG

2nd Column, FZM Baillet CC, (8,346 infantry, 2,520 Cavalry, 56 guns)

Corps Troops:

  • 2nd Column Art                    M5 [ ][ ]hvy
  • 2nd Column Hrs Art                M5 [ ]fld 

Division Homburg, FML Hessen-Homburg DC, Ex= 5

  • Ferdnd Drag/Nassau Cuir           M5 [ ][ ][ ]hvy

Brigade GM O'Donei

  • Oliver Wallis IR                  M5 [ ][ ][ ][ ]ne BG
  • Lacy IR                           M5 [ ][ ][ ][ ]ne BG

Division Hohenlohe, FML Hohenlohe DC, Ex=4

  • Brechainville IR                  M5 [ ][ ][ ][ ][ ]ne BG
  • La Tour Drag/Zeschwitz Cur        M5 [ ][ ][ ]hvy

3rd Column, FML Kollowrat CC (and DC), (14,987 infantry, 5,109 Cavalry, 58 guns)

Corps Troops:

  • 3rd Column Art                    M5 [ ][ ]hvy
  • 3rd Column Hrs Art                M5 [ ]fld

Cavalry Division Liechtenstein, FML Liechtenstein DC, Ex=5

Brigade GM Wolfskehl

  • Vecsey Hussars                    M5 [s][s]lt
  • Albert/Lothringen Cuir            M5 [ ][ ][ ]hvy

Brigade GM Grunne

  • Hohenzollern Cuirassiers          M5 [ ][ ]hvy
  • Ferdinand Hussars                 M5 [s][s]lt
  • Volunteer Hussars                 M4 [s]lt


Division Kollowrat, Ex=5

  • Converged Grenadier Btns          M6 [ ][ ][ ][ ]BG
  • 60th IR                           M5 [ ][ ][ ][ ][ ]ne BG

Division Beyer, GM Beyer DC, Ex=5

  • Converged Grenadier Btns          M6 [ ][ ][ ][ ]BG
  • Benjowsky IR                      M5 [ ][ ][ ][ ][ ]ne BG 

4th Column, FZM Riesch CC, (10,186 infntry, 3,132 cavalry 72 guns)

Corps Troops:

  • 4th Column Art                    M5 [ ][ ]hvy
  • 4th Column Hrs Art                M5 [ ]fld

Division Merveldt, FML Mervelt DC, Ex=5

Brigade GM Klein

  • Wenzel Coloredo IR                M5 [ ][ ][ ][ ]ne BG
  • E. Karl IR                        M5 [ ][ ][ ][ ]ne BG

Brigade GMGorger

  • Waldeck Dragoons                  M5 [ ][ ]med
  • Anspach Curassiers                M5 [ ][ ]hvy

Division Gyulai, FML Gyulai DC, Ex= 4

Brigade GM Leuwen

  • Manfreddini IR                    M5 [ ][ ][ ][ ]ne BG
  • Kaunitz IR                        M5 [ ][ ][ ][ ]ne BG
  • Cavalry Bgde Stahel               M5 [ ][ ]hvy

Bavarian Column, FML Weibrucken DC, Ex=6 (7,017 infantry, 828 cavalry, 26 guns) 

  • Metzen Lt. Infantry               M4 [s]
  • Brigade Deroy                     M5 [ ][ ][ ][ ][ ]
  • Brigade Werde                     M5 [ ][ ][ ][ ][ ]
  • Light Infantry cos                M4 [s]
  • Uhlans                            M5 [ ][ ]lt lncr
  • Bavarian Art                      M5 [ ][ ]fld
  • Bavarian Hrs Art                  M5 [ ][ ]fld

Austrian Army Notes:

The Austrian army facing Moreau was a collection of previously defeated regiments and green recruits. Even so, the Hapsburg soldiers gave a credible performance in spite of the poor planning and leadership. The Grenadiers are not given shock because of their performance during the battle and the 'hogpog' nature of the army. The general morale level of the army is represented by the lower exhaustion level of most columns: 45%. Some are lower because of the commanders, while better divisional commanders like Schwartzenberg raised it to 50%. The Bavarians are given an even lower rating of 30%. They didn't want to be there. While they fought well enough, they didn't stay long. In the end, they were the only defense for the entire Austrian Army facing Richepance's flank attack. While Arnold does not state that the Austrians had battalion guns, he does mention "brigade guns" in addition to the column Reserve artillery he details. Giving each infantry regiment six guns (two per battalion) accounts exactly for the number of artillerymen reported with the Austrians. (@20 per gun, which is the same number of men per gun for the French) All rules for battalion guns apply. 

Austrian Setup:

Kollowrat's column starts in road column strung out on the main road from the north board edge at "Kw" to the small "K" at the edge of the woods. The two units that constituted the advanced guard may set up within 3" of the small "k" in combat formation: The Benjowsky IR of Beyer's Division and the Ferdinand Hussars of Liechtenstein's Division. All command rules are in force. Any units that cannot be placed on the road will be brought on in road formation in later turns. This can be Done in any order, unless players want to follow the historical order of march provided by Arnold on page 229. The Bavarian Division is considered part of the Kollowrat's column.

The other three columns, Riesch, Keinmayer, and Baillet will come on arrive during later turns. (See Scenario rules.) 

Game Length:

The game starts at 7am and ends at 4pm for a total of ten turns. The Austrians move first.

Game Map:

The difficult part of this scenario was the vast area the battle was fought over. The full area would require a 12 foot by 9.5 foot table. As others like our group fight with and modified 2/3s scale, I have provided the full map in two parts, the 12 X 6.5 table and the other three feet of supplemental map to the north is provided separately for those who want it. (for 2/3 scale that we play, this is a 9 X 6 foot table.) The problem is that Richepance fought his battle off the north edge of the table north of "Kw." We cut off the main map before that point because we never found that we fought that far north, if only because of the more perfect knowledge that players have. A real simulation would require a lot of hidden movement because of the weather and dense forest.

All forest is dense forest, EXCEPT the forest on top of the major hill in the center of the Map-the one with Mittbach on it. The woods within the surrounding slopes are considered open. This is not only because of the reported conditions, the battles fought there, but that it was combed by Mittbach inhabitants for fire wood. Then there is Kollowrat reporting he could see the open spaces before Kronacher from behind and above Mittbach on the hill West of "B". Minor roads do cross the streams. The major road was a 20 foot wide, all-weather road. The rest were trails. The Major road from the north board edge through Hohenlinden is considered a road for road movement purposes. The trails are not. They negate all terrain effects for those units on them in road column, but they do not gain any movement bonus. 

Hills and streams are as in the V&B rules. Villages and towns are drawn to scale to the map and cover the area of the original towns etc. 

The maps are available for download in .bmp format. The files have been compressed using Winzip.

Scenario Rules:

Now comes the fun part. The weather was very unstable East of Hohenlinden on the day of the battle. Snow, sleet, icy fog, and then finally sunshine appeared repeatedly. The forest, mucky trails and weather all combined to slow and confuse both the Austrian columns and Decaen and Richepance. To simulate some of the choices both commanders had as well and the uncertain arrival times of reinforcements, we devised the following system. It requires at least 16 3X5 cards or at as many chips of 8 each of two colors in a cup. Half the cards have "Delayed" written on them, the other half is blank. 

Austrian Entry:

7 am: Keinmayer's Column comes on at "K" in road column
Balliet's Column at "B" in road column
9 am: Riesch's Column comes on at at "R" in road column

However, the 36 cards are shuffled. Keinmayer is given two, Balliet three and Riech four. On the turn the column is to enter, one card is turned over for each column. If blank, the column enters normally, if the word "Delayed" appears, the column does not enter that turn. Each turn after, whether the column is on the table or not, one card is turned over until all cards have been turned. If a "Delayed" card is turned over, the entire column does not move that turn, though it may change formation, facing and engage in combat and all other turn procedures including rallying. This not only represents the unpredictable weather but the various commanders' amount of hesitancy shown in the face of the unknown. If using the chips, you blindly draw chips for two turns for Keinmayer, Balliet four etc., one color of chips represents "Delay." Once all of the cards have been turned over or chips drawn, column units may move normally without restriction. The weather finally turned sunny and the growing sounds of battle motivated the generals to move.

French Entry:

The French commander may decide where Decaen and Richepance's division come on the board. Each division may come on any of the trails marked #1 through #5. Because of both divisions' location the evening before, they will not reach each road at the same time. Here are the entry times for each trail if chosen for each entry point identified with a red number. Divisions enter in road column, one behind the other if both entering by the same road. These are based primarily on the march estimates Richepance gave Moreau the evening before the battle. 

Trail #1: 7 am Trail #3: 9 am Road #5: 1 pm
Trail #2: 8 am Trail #4: 11: am

In each case, the divisions are given two cards from the same deck or chip draws from the same cup in the same procedure they are used with the Austrian entry. Historically, both divisions entered at road #1. 

Supplimental Map:

If using the supplemental map, the French entries remain unchanged. However, the Austrian entries for Balliet and Reisch are changed. Both enter the north edge of the table at 7 am at the "B" and "R" trails indicated. One card or chip draw is added to Reisch.

Victory Conditions:

Each army receives one point for each exhausted division and two points for each division that collapses. In addition, because of the strategic significance of Hohenlinden and the fact it was an Austrian objective, the city and the major road provide the terrain victory points in the Scenario:

The Austrian players receive five points for occupying one of the two town squares in Hohenlinden at the end of the game. They receive three additional points if the entire road from "Kw" to south edge at "5" is free of French units or French Close range fire of any type at the game. Obviously, this three points will require the occupation of Hohenlinden which means a total of 8 points can be won.

Notes: 

Even outnumbering the French by 6,000 men and over 100 guns does not make it easy for the Austrian to win. Their best bet is to capture at least a part of Hohenlinden to win. In a stand-up fight the Austrian divisions will suffer exhaustion before the French. Politically and strategically, the capture of any important objective like Hohenlinden would dramatically improve the abysmal position of the Hapsburgs when they went to negotiate with Napoleon. That they didn't win provided peace and new territories for Napoleon, securing his position as First Counsel for life.


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