Pered, 20th-21st June 1849


This Volley & Bayonet scenario has been developed by William Haggart.

Background

General Görei was frustrated. His June 16th offensive along the Vág River had begun well, but then sputtered out. His newly organized armies were not functioning efficiently. He faced many of the same problems Confederate R.E. Lee would struggle with in July of 1863: Competent leaders were still learning to command unfamiliar troops in new commands. The dangers were mounting. Hundreds of thousands of Russians had been reported crossing the borders of Hungary and Görei knew he had to destroy Haynau and his Austrian army before the Russians arrived.

There was some good news. Rumors were that the Russians were suffering from the same cholera epidemic that had hit the Hungarians in the winter. Better yet, the Russian command had insisted that their infantry wear their great coats, even though the summer heat was well into the nineties across Hungary. An estimated 7% of all Russian infantry had already succumbed to heat exhaustion and it wasn't July yet.

The Hungarians' first offensive may have fizzled, but it had driven the Austrians out of the key towns of Zsigárd, Királyrév, and Pered, a deep wedge into the Austrian positions west of the  Vág River. Nagysándor's I Corps was poised to hit the flank any Austrian counter-attack south from his position to the east of the Vág. Görei felt confident that the Honvéd forces could bring superior number to bear on any Austrian attack that was anticipated.

The Imperial-Royal Commander-in-Chief did not disappoint. On June 20th, Haynau ordered Wohlgemuth's IV Corps to advance with the intention of capturing Pered, the Királyrév bridge and driving the impertinent Hungarians back across the Vág. Unknown to the Hungarians, The newly arrived Russian 9th Division would be supporting the attack.

The Scenario

Terrain:  The table is 9' X 6' with each square one foot on a side. 1 inch equals 100 yards.

Most of the board is fairly open farmland with a scattering of buildings across the expanse of fields.  The top edge of the table is North, with Zsigárd on the southeast quarter of the board.

Towns:  These are substantial, all of stone.

Forest:  The Kilicserdő is an old growth forest. This should disorder all arms moving through it except skirmishers. It should slow all movement with applicable defensive advantages for V&B forests. LOC only goes to the edge of the forest.  The rest of the tree symbols represent sparse woods or orchards.  These should block LOC but units in them can be seen. Treat as orchards.

Rivers: The Holt-vág is a major stream. Treat as a stream according to the rules. The River at the southwest corner around Királyrév is a major river, the Dudvág, and only crossable at the stone bridge.

Roads: These are major thoroughfares. For Hungary in 1849 this meant wide dirt roads.

The Hill:  This rise of land was not a hill proper, though it rose about 100 meters above the valley. The slopes were very gradual and easy to ascend.  However, it did provide LOS advantages to those on top and block the LOS of units down below.  A spine for the hill has been drawn. Line-of-sight does not cross it. Any units sitting on the crest enjoy a four-inch increase in all artillery ranges except short range.  Any units on the hill crest and fired on by enemy units not on the hillcrest get a saving throw.

Plantations:  There were several large farms or plantations on the area between the towns. They were very much like the Hougoumont at Waterloo.  I only know of one, which is on the map, represented by a small village square and orchard by Pered.  If the players want, they may place two more identical to the one on the map, anywhere between the three towns.  I suggest six pieces of paper be consecutively numbered 1-6 and then folded. The players randomly take three pieces each. They each place them in three places they would like to see the plantations/farms. (The opponents may chose the same place if they want.)  Then two dice are rolled. The numbers rolled indicate where the plantations will be set up. If the same number is rolled on both dice, roll one die again until another number comes up. 

Time:  The scenario starts at 5 pm on June 20th.  This day ends at 9 p.m. This will be 4 hour turns. The Austrians move first. At the end of the day, both armies may have one full 'evening' move, but all units must move at least 4" away from the nearest enemy unit if they begin the evening within that range. Where enemy units are within 4" range of each other, a D6 is rolled at the beginning of the turn, Odd Hungarian, even Austrian. The die roll indicates which side much moves out of range, the other side's unit may stay where they IF they are 4" apart or greater at the end of their movement.

The second day starts with the 6 am turn and ends with the 9pm, or when one side has left the field. This is 15 turns. Few games will last that long. The side that lost the fewest casualties the first day, moves first the second day. All rules pertaining to two day battles apply to this scenario.

Scenario Rules:

Muskets: Both armies had regular units armed with the 1842M Augustin-type cartridge-fuse smoothbore musket. It had an early version of the percussion-cap.  This should increase the firepower of these units. The question is "how much?" No calculations of the smoothbore's effect compared to the flintlock have been found. I give them a 15% increase in their fire effects, depending on the game rules. For instance, it has been determined that as many as one in four shots of a musket misfired, so decreasing that misfire to 1 in 6 or 7 seems reasonable, but just a guess. 

Rules: The Napoleonic V&B rules are used, and both armies are on Massed stands.

Morale: The morale comparison between the two armies, man-for-man, favored the Hungarians. If the rules being used have an elite, veteran, and regular gradation in morale, the Hungarian battalions should be veterans compared to the Austrian and Russian regulars. In some rules, like Volley & Bayonet, division exhaustion also represents the morale of an army. In this case, the Hungarians should have a higher exhaustion level. Neither the Austrians nor the Russians had the same interest in the outcome of the war that the Hungarians did. They weren't seasoned veterans like the Hungarians at this time. On top of this, the Hungarian army had repeatedly embarrassed the Austrians on the battlefield. Few Austrian or Russian units had the élan and confidence enjoyed by the Hungarians.

Skirmishing:  All Hungarian infantry can skirmish. Only the Austrian Jagers can completely deploy as skirmishers. Austrian line infantry and Russian Jagers can deploy some SPs as skirmishers. The Russian line regiments cannot skirmish. The Russian Cossacks can only skirmish, and may not attack either steady infantry, cavalry or artillery. They may attack disordered infantry in the flanks and all routed infantry and cavalry. 

The Forces: (Both armies use massed stands)

The Hungarians:  All Hungarian forces start on the table except Nagysándor's 1st Corps. Up to two brigades total can be placed at the start in the towns of Pered and/or Királyrév. The rest of the army can be set up anywhere  a foot or more from the north edge of the table.

Nagysándor's 1st Corps:  This corps may appear during the game.  A deck of cards is required with the jokers removed.  Each turn of the second day, June 21 starting with the 7am turn, a card is picked. If an ace is picked, the 1st Corps may enter anywhere on the east edge of the table the next turn. The Austrian player will know this when the ace is picked. If no ace is picked, the 1st Corps does not appear.  In the actual battle, Nagysándor didn't bother to find a ford or bridge across the Vág, though there were several. He had no forces facing him and orders to march to the guns, but never did. 

The Austrians: The Austrian IV Corps may appear anywhere on the north edge of the table EXCEPT in Pered. This means that the Austrians may split their forces on either side of Pered, which is what they did historically.  The Austrians may hold up to two brigades of infantry off the table. If the Austrian player decides to do this at the start of the game, he writes down where they will be appearing. They will appear the next day, anytime between 6am and 8am. They may appear on the north table edge or halfway down the west or east board edge from the north edge (three feet down from the north edge of the table). One of the two brigades can appear at the southwest corner of the table, on the road to Királyrév. 

The Russians:  The 9th division appears on the northern edge of the table at 7am on June 21st.  A D6 is rolled. On a 1-2 the division enters in the western three feet of the northern edge. On a 3-4, it enters in the center three feet on either or both sides of Pered. (Where it actually did appear) and on a roll of 5-6, the division may come on the eastern three feet of the table's north edge. If all of the division can not enter at 7am for whatever reason, the rest will enter in the following turns when possible.  The communication between the Allies was poor, and in the battle Pauntin did not appear with his 9th Division where he had been asked to deploy. (far right of the line.)  During the battle, the Russians played a very passive role, even though they were ordered to support the attack on Zsigárd.

When the Austrian player wants to move the Russians forward, the turn after they appear on the table, he rolls a D6 for each regiment. On a 4-6 they are out of communication.  The Artillery Brigade and Cossacks may always move freely if in communication. The Austrian may attempt to move the Russian units in any order desired, but once rolled for they either move normally or they are out of communication. If a unit begins a turn within musket range of enemy infantry ONLY, they may move normally that turn. IF Wohlgemuth's stand starts the turn adjacent to Pauntin's, the roll is decreased so the Russians move on a roll of 2-6. Wohlgemuth may not do anything else the turn he gives the command bonus to Pauntin's 9th Division. The Austrian Corps commander can not rally Russian troops. Pauntin can rally one stand a turn.  

Victory Conditions:  Both players receive points for controlling territory and causing enemy casualties. 

Towns:  Either player receives five points for control of Zsigárd, and Pered. Control means that only friendly units are in the town or were the last to pass through the town bey the end of the scenario. Control of Királyrév is ten points.  It was the only access to the Puszta-Aszod bridge (off the table).  To gain the ten points the bridge outside Királyrév must also be controlled. Otherwise it is only 5 points. There are no points for controlling the bridge alone. 

Casualties: Players determine how casualties will be counted--by unit, stand or strength point.  Each side gains one point for every five casualties, however they are counted. 

Withdrawal: If either army withdraws completely of f the table, that side receives ten points. The Austrians must withdraw off the north edge, the Hungarians anywhere off the southern two feet of the table. (i.e. Any edge, west, south or east, south of the town of Királyrév.) Add one point for every two units that the Hungarians exit on the road out of Királyrév.    

Victory levels: 

  • Minor victory: The side with the higher points

  • Tactical victory:  1.5 times more points than the enemy

  • Strategic Victory: 2+ times the points than the enemy

Historically, the Austrians barely won a minor victory, with the Hungarian 3rd Corps retreating south and the 2nd Corps through Királyrév.

Orders of Battle 

THE HONVÉD UPPER DANUBIAN ARMY

Total Honvédseg Forces:  17,700 Infantry, 6,000 cavalry, 1,640 artillerists, 120 guns   [28 2/3 Btns, 33 sqns, 120 guns.]

Major-General Artúr Görei (AC)

I CORPS, Major-General Nagysándor (CC) (6,200 infantry, 1,800 cavalry 600 artillerists & forty guns. Total: 8,600 men & 40 guns.)

  • I Corps Reserve Art.                    M6 [ ] [ ]hvy

1st Division, Colonel Horváth (DC), Ex = 4

  • Bobich Brigade                          M5 [s] [s] [s] [s]

  • Dipild Brigade                          M5 [s] [s] [s]

  • 1st Division Art                        M6 [ ] [ ] fld

2nd Division, Colonel Kazinczy (DC), Ex = 4

  • Záko Brigade                            M5 [s] [s] [s]

  • Schulz Brigade                          M5 [s] [s]

  • 2nd Division Art/1                      M6 [ ] [ ] fld

Cavalry Division, Colonel Méstzterházy, (DC) Ex= 4

  • 1stCavalry Brigade                      M6 [ ] [s] lt Shock    

  • 2nd Cavalry Brigade                     M6 [ ] [ ] lt Shock    

  • Cav Div. Horse Art.                     M6 [ ] [ ] fld

II CORPS, Major-General Kászonyi, (CC) (6,000 Infantry, 1,800 Cavalry, 440 Artillerists & 42 guns. Total: 8,240 men & 42 guns.)

  • Artillery Reserve Art.                  M6 [ ][ ] hvy

1st Division, Colonel Buttler (DC), Ex = 4

  • Rakowski Brigade                        M6 [s] [s] [s] Shock

  • Kapkla Brigade                          M5 [s] [s] [s]

  • 1st Division Art                        M6 [ ] [ ] fld

2nd Division, Colonel Horváth (DC), Ex = 4

  • Mandy Brigade                           M5 [s] [s] [s]

  • Mihaly Brigade                          M5 [s] [s] [s] Shock

  • 17th Bocskay Hussars                    M6 [s] lt linear Shock

  • 2nd Div. Horse Art.                     M6 [ ] fld

Cavalry Division, Colonel Pikéty (DC), Ex = 3

  • 1st Cavalry Brigade                     M6 [s] lt linear Shock

  • 2nd Cavalry Brigade                     M6 [ ] [ ]

  • Cav Div Art                             M6 [ ] lt

III CORPS, Major-General Leiningen (CC) (5,500 infantry, 2,400 cavalry, 600 gunners  & 38 guns. Total: 8,500 men & 38 guns) 

  • III Corps Artillery Reserve             M6 [ ] [ ] fld

 1st Division, Colonel Poldváry (DC), Ex = 5

  • Wysocki Brigade                         M6 [s] [s] [s] Shock

  • Kiß Brigade                             M5 [s] [s] [s]

  • 1st Division Art.                       M6 [ ] [ ] fld

2nd Division, Colonel Czillich (DC), Ex = 4

  • Knezich Brigade                         M5 [s] [s] [s]

  • Kázonyi Birgade                         M5 [s] [s] [s]

  • 2nd Division Art                        M6 [ ] [ ] fld

Cavalry Division, Unknown Commander (DC), Ex = 3

  • 1st Cavalry Brigade                     M6 [ ] [ ] [s] lt Shock (2nd King of Hanover Hussars, 6 sqns)                  

  • 2nd Cavalry Brigade                     M6 [ ] [s] lt Shock (3rd d'Estes Hussars, 6 sqns)  

RUSSO-AUSTRIAN FORCES:

(Total Russo-Austrian forces: 21,090 infantry, 3,200 Cavalry, 1,612 artillerists, 96 guns [28 2/3 btns, 10+ sqns, 96 guns])

IV ARMEE KORPS, Fedlmarschcall-Lieutenant Wohlgemuth (AC/CC) (11,300 infantry, 2,000 cavalry, 760 artillerists & 48 guns.  Total: 14,060 men & 48 guns)

Corps Artillery

  • IV Korps Art/1                          M5 [ ] [ ] hvy

  • IV Korps Art/2                          M5 [ ] [ ] fld

  • IV Korps Rockets                        M5 [ ] lt

1st Division, FML Herzinger (DC), Ex = 5 

Grenadier Brigade Theissing         

  • Bittermann & Fischer Btns               M6 [ ] [ ] [ ] [s]

  • Richter & Schneider Btns                M6 [ ] [ ] [s]

Cavalry Brigade Lederer

  • Kuirassiers & Ulhans                    M6 [ ] [ ] hvy, lnc         

  • 4th & 6th Chevauxlegers                 M6 [ ] [s] lt

  • Cav Brigade Horse Art.                  M6 [ ] fld

2nd Division, FML Schulzig (DC), Ex =

Grenadier Brigade Perin

  • Trenk & Rattray Btns                    M6 [ ] [ ] [ ] [s]

  • Kudelka & Pasztory Btns                 M6 [ ] [ ] [ ] [s]

Brigade Pott

  • 40th Koudelka & 56th Fürstenwärther IRs M5 [ ] [ ] [ ] [s] ne

  • 3 & 4/57th Haynau IR                    M5 [ ] [ ] [ ] [s] ne

  • 4 cos/2nd Jaegers                       M5 [s]

  • 2nd Division Art                        M5 [ ] [ ] fld

RUSSIAN ARMY, 9th Division (9,790 infantry (16 btns), 1,200 Cavalry, 852 artillerists & 48 guns. Total: 12,042 and 48 guns.)

9th Division, Lt. General Pauntin (DC), Ex = 14

  • Don Cossacks/1                          M4 [s]lt lnc

  • Don Cossacks/2                          M4 [s]lt, lnc

1st Brigade, Major-General Semjakin

  • 15th Jeltz Infantry Regt.               M5 [ ] [ ] [ ] [ ] [ ]

  • 16th Sevrsk Infantry Regt.              M5 [ ] [ ] [ ] [ ] [ ]

2nd Brigade  Major-General Kobjakow

  • 17th Bransk Jager Regt.                 M5 [ ] [ ] [ ] [s] [s]

  • 18th Pr.of Warsaw Jager Regt.           M5 [ ] [ ] [s] [s]

9th Field Artillery Brigade

  • Position battery #4                     M5 [ ] [ ] hvy

  • Light battery #6                        M5 [ ] [ ] fld

  • Light Battery #7                        M5 [ ] [ ] fld

  • Light Battery #8                        M5 [ ] [ ] fld

The Battle

The evening of the 20th saw skirmishing and an Austrian push on Pered. The Hungarians defended the town till the end of the day. Görei decided to continue the defense of Pered forming his battle line across the town's southern edge, but occupying the Kilicserdő, as General Görei expected to link with the 1st Corps on the 21st. This was the Hungarian army positions at the beginning of the day.

The Austrians had deployed on both sides of Pered and opened the battle on the 21st by advancing into Pered. The fighting was inconclusive until the Russians appeared, surprising the Hungarians. Outnumbered, Görei abandon Pered and reformed a mile south in the Forest and across the front of Zsigárd.  Wohlgemuth's main ambition in the battle was to cut off the Hungarians from retreating, so as he advanced, he sent Theissing's brigade south to occupy Királyrév. Part went straight south on the east side of the Vág and half went around, approaching from the west over the bridge and occupying the town.

 By mid-morning the Hungarians had resumed the attack on right flank when Görei received the news that the Austrian had captured Királyrév.  He sent brigades of the 2nd Corps to re-capture Királyrév. The Honvéd handily turned Theissing's Grenadiers out.  Pressure mounted on the Hungarians from the north and the 1st Corps still did not appear. Görei decided to sent in his hammer, his two divisions of Hussars, aimed at breaking the western juncture between the Austrians and the Russians. The Russians had appeared in the middle of the Austrian line, splitting them. Görei hoped to take advantage of this awkwardness.

Over 3,000 Hungarian Hussars crashed through the Russians and split them, only to run head-on into the entire Austrian cavalry, positioned behind them.  In a tense struggle, the Hussars, nearly surrounded by Russians infantry and Austrian cavalry, fought their way free and returned to their lines. Wolgemuth sensing that the Hungarians had shot their last bolt, attacked Zsigárd and captured it. 

At this point, Görei, seeing that the 1st Corps would not appear, ordered a retreat. About 2 pm the Hungarians withdrew, unmolested by the exhausted Austrian and Russian troops. The Hungarians lost nearly 1,500, while the Austro-Russian forces reported a total loss of 2,500 for the two days. Görei later said that the 1st Corps failure to appear was the primary cause for the failure of the Hungarian June offensive and the ultimate loss of the war. Had he been able to defeat the Austrians at Pered, Görei felt he could have pushed them out of Hungary, significantly raising the odds that the Russians to the east could have been contained.

Scenario Notes

This scenario is multi-faceted. It is also characteristic of many of the battles of the Hungarian War of Independence. The battle covered a large area, with a great deal of movement by both sides. The armies can't cover the entire area represented on the table.

Both sides have a number of unknowns they must deal with. The Hungarians are outnumbered 18,000 to 26,000, but have an advantage with the unwilling nature of the Russian support, which represents nearly half of the Allied force. And the 1st Corps just might show up, and with it, the chance to crush the Austrians with a flank attack. But the Austrians may be able to retreat, as close to the north table edge as they are, thereby winning by escaping. 

The Austrians have a somewhat inferior army compared to the Hungarians. They can also win the fight and lose the battle if the Hungarians are allowed to escape. The trick for both sides is to know when the getting is good. Retreat too soon and you will not have caused enough casualties to win, go too late and you never get off the table in time. If however, you go for a decisive win, you may over-extend yourself and be unable to retreat when you need to. There is also enough cavalry to make any retreat problematical.

The Map