Chickamauga Errata

The following errata and questions relate to the Battles of the American Civil War scenario dealing with Chickamauga. They have been compiled from discussions on the Volley and Bayonet mailing list and input from Frank Chadwick and Greg Novak.

Q. Union XIV Corps, 2nd Division - has an exhaustion level of 6. This division has a total of 8 SP. Is this rated like this for a reason or is an exhaustion of 4 correct?

A. Actually this division's listing is all screwed up. The 1st Brigade is listed twice; delete the second entry. This leaves the division with 5 strength points and its exhaustion should be 3.

Q. I presume that the divisions of the Union XXI Corps have normal exhaustion ratings ie 50%

A. Yes

Q. Does the Union Reserve Corps have a CC and hence Corps exhaustion and no division commanders? I presume the DC listings are for completeness and not for representation on table.

A. It's a really tiny corps, which was why it was given a combined exhaustion. But I believe that Greg and I intended the division commanders to be present [refer to the reinforcement schedule].

Q. I recall from a discussion a while back and in the ACW Campaign that Bedford Forest's chaps as shock on linear stands. The BACW Chickamauga scenario has them rated as M5. Would you still rate them as M5 or M5 Shock, or M6 Shock? Question raised after all the discussion on shock and morale ratings recently. 

A. These boys are M5 - no shock - in about a month Bragg will transfer all of Forrests boys over to Wheelers command - Forrest will return to northern Mississippi without his command - and recruit yet another command - these are the boys that will fight with him and be rated as M-5 or M-6 shock - due to the fact that they will be armed to the teeth now that Forrest is no longer under ant one of those West Pointers. They may dismount as linear stands.

Q. Is the map correct on the area shown as having no woods present?

A. The woods on the south end seem to have been left off when all of the units were added - south end should look like the north end.   [Refer to the Official Atlas of the Civil War]

Q. The Osprey book mentions the use of artillery in the heavily wooded sections. Being "dense woods" we can't actually deploy artillery at all. What does one do with it, I mean you can't even drag it along tracks as there aren't that many. Could we perhaps give all artillery a red disorder marker and a heavy movement penalty?

A. For this battle and others in the Civil War where fighting in dense woods consider assigning some as battalion guns, this models artillery serving as batteries. This decision is made at the beginning of the game. Reduce movement to 12" for infantry with battalion guns.

Q. With respect to the map. Reynolds is shown deployed, but is also listed in the Union reinforcements list for the 11am on the 19th. I'm pretty sure the arrival time is correct and the map incorrect.

A. The arrival time is correct and the map incorrect.

Q. Do you handle dense woods differently or are all formed troops disordered?

A. The new version of Volley and Bayonet to be released shortly will have the following revisions to cover dense woods: Dense North American Woods: A large number of battles during the American Civil War were fought in dense woods. Perhaps because of this, American troops seemed better prepared or accustomed to function in this environment that did European troops. The following rules are used for dense woods during the American Civil War:

  • Movement: Dense woods do not disorder formed infantry. It still pays double movement when moving through dense woods. Formed infantry may not go stationary while in dense woods, with one exception. Infantry deployed along the edge of a dense woods and facing out of it may go stationary.
  • Morale: Formed infantry in dense woods suffers a -1 morale modifier.
  • Skirmishers: Move at 1/2 speed through dense woods.

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