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Frequently Asked Questions
Answers mostly supplied by Frank Chadwick or Greg Novak.
| Q. Can divisional commanders rally brigades,
or is it Army and Corps commanders only? |
A. Only Corps and Army commanders may rally
routed units.
| Q. If a unit wants to engage in melee, must
it align with the enemy base? For instance, a Confederate brigade was contacted in the
rear by two Union brigades, each partly contacting the Confederate rear. Is this legal ? |
A: Yes, this is legal. A unit does not have to
align, it only has to connect with the front edge (or one of the front corners).
| Q. The unit in 2 above, does it turn to face
the rear, as a face change.....(a) immediately, (b) after contact, (c) never. ? |
A. Never.
| Q. Does the unit in 2 above get to use all
its melee dice, when contacted only to rear? |
A. Yes. The penalty is in the morale check.
| Q.. When moving units across a bridge, they
suffer no movement or disorder effects, unlike crossing at a ford, correct ? Is there any
disadvantage if they intend to move into contact? |
A. Not exactly correct. A unit must be in
march order to cross a bridge without movement penalty. If not in march order they pay
half their movement just as if crossing a ford. If they move into melee contact they are
disordered, just as if crossing a stream or ford.
| Q. Does a rear attack count as a flank attack
for morale checks ? |
A. Yes. Flank is everything not to the front.
| Q. Can someone explain what the rule on page 7 with
the *** beside it means. "Line meleed from flank -2 ". |
A. That should read "regimental stand
meleed from flank" It refers to Ancient Regime armies mounted on regimental stands.
Infantry Brigades in the ACW are also -1, not a -2 as indicated on the ACW quick reference
sheet.
| Q. Can an element move at an angle of up to
45 degrees two ways in the same turn. For instance we have unit at "A" and it
wants to move to "B" without going through the Town "T". Can it move
to "C" then onto B in the same turn ? |
A
TTTTTT C
TTTTTT
B
A: Yes it may.
| Q. If a unit has routed in a previous turn it
stays in the same place unless moved - correct? |
A. Yes
| Q. What happens if another unit retreats
through a previously rout unit it? Does it: Rout again, and suffer a further auto
casualty? Stay where it is and suffer no further effect? Something else? |
A. Rout again and suffer another casualty.
| Q. If we really want to increase realism let
us find a way around the game system's biggest flaw: that a unit fires at full strengh
until its last strength point is gone. |
A. If we do a second edition to the rules (as
I'm certain we will some day) I am really going to have to put in a section on what a
strength point lost really is, as this is a fairly common comment. I've said this before,
but new people are always coming on to the list, so it bears repeating. When evaluating a
unit's strength, it receives one strength point for every 500 men present. However, each
game lost point is assumed to be actually a loss of 250 men, not 500, and the unit is
assumed to lose the ability to function completely once it is reduced by casualties to
half strength (i.e. all of its points are gone). So a 4 point unit (2,000 men) which is
reduced to it "last strength point" still has 1,250 men on the firing line.
| Q. When two road columns melee and one of
them subsequently routs, does it: Rout at road column speed, down the road? Rout off
the road - at what speed? |
A. It routs off of the road at normal speed,
and is no longer considered to be in road column. This would also be true of a unit in
road column which lost a melee and was forced back but not routed.
| Q. I was re-reading the rules last night and
something caught my eye. A unit cannot become "Stationary" if it is disordered.
However, reading the combat example in the rule book a unit seems to be able to become
disordered while "Stationary" and keep the extra combat dice - its targets get a
saving throw against them, of course. Is this correct? |
A. No it isn't and if the example says that
then it is in error. Once a unit becomes disordered it loses its stationary status.
| Q. A unit must be in command to
be declared "Stationary". I had then assumed that the commander, having
organised the troops for defence, can move away, and the troops remain
"Stationary" until they move, but others out there seem to think that this is
not the case. |
A. You are correct. A unit must be in command
to become stationary; it does not have to be in command to remain stationary.
| Q. How are multiple unit melees resolved? |
A.
My intent with the melee rule was that
"a melee combat" is always fought between a single unit and one or more enemy
units. I expected that the single unit would always be the defender, but I now see that in
certain circumstances it may be necessary for one attacker to attack two defenders. In
this case that is a single melee combat and the dice from both defender are combined. The
important considerations here are:
- A unit never divides its dice between two different melee combats.
- A unit is in a melee combat or it isn't.
Let's imagine that a stand (stand 3) charges (enters in melee) two enemy
stands (because stands 1 and 2 are in base contact togteher), giving the following schema
:
3333
3333
11112222
11112222
Stand 3 is supposed to touch fronts of 1 and 2. The attacker chooses to attack only stand
1 and not stand 2. Stand 3 does not have to touch both stands. It can change facing at the
start of it's move and move so it only contacts stand 2. This is advisable.
It is adviseable because the attacker may not choose to only attack one stand or the
other. All stands which the attacker touches must be attacked. I know that this is not
precisely spelled out in the rules, but that is the intent.
| Q. With respect to the new
rules and moving in/through towns. The new rule says a unit can only suffer 1
disorder/turn no matter how many towns it moves through. I assume this means that a unit
disordered by moving through a town no longer loses a strength point to stragglers when
exiting the town or entering other towns, duing that turn. But if a unit is already
disordered it will still lose a strength point (but only one) when it first enters/leaves
a town during any turn. |
A. Right
| Q. Can I conclude that roads or movement in
road column do not negate the penalties for moving up and down hills? |
A. Roads do negate all terrain penalties.
| Q. What happens when a unit
rout's and comes to an unfordable river? If it were a stream or wood the new rules say you
take a casualty and move through, at reduced rates (?). But what happens at unfordable
rivers? |
A. Take a casualty and stop in
place.
| Q. If crossing a river at a
bridge and you are in column of march you don't pay a movement penalty. Can you only
cross an unfordable river at a bridge in column of march? |
A. Artillery pays no movement
penalty. Infantry and cavalry pay no movement penalty but are disordered.
| Q. In the quick reference
chart with the scenario book "Napoleon Returns", no mention is made of saving
throws being lost when under fire from heavy guns. Was this an oversight, or is there a
rule change? |
A.
An oversight. Units in town
or under counterbattery fire still lose their saving throws versus heavy guns.
| Q. In the morale modifiers
list, we have : 'Army commander attached to unit +1'. Let's imagine the following pattern
(each B = Brigade stand, C = Army commander). In the following diagram which Brigades is
he attached to? |
| |B1|B2|B3|B4|C| |
A. Only B4 is attached
to the army commander. Only one unit may be attached and the army commander must be
touching it.
| Q. In the following example
(G = Brigade with battalion gun, B = Brig. without bataillon gun, only muskets). Does B
has to test morale (he is in close range of G's bat. gun) ? |
| |B| <3" distance> |G| |
A. No. No unit ever
tests morale just because of close range to battalion guns. (Reread the battalion gun
rule.)
| Q. In the example above does
G have 1 dice to shoot his battalion guns (or does he gets all his dice or does he get
none ?) |
A. He shoots his battalion
guns. Everything else is out of range.
| Q. If a unit moves within
close range distance of an enemy unit, but is not within the enemy arc of fire must it
check for morale? |
A. One must reason that the
fire from the guns are causing the units to check morale so, no. If you can't hit it, it
doesn't have to make a morale check for short range arty or advanced firearms. Now if you
contact an enemy unit, then yes you must check morale check no matter what face of the
unit you contact. Remember that if you hit a unit in the flank not only does it suffer a
negative morale modifier, but you get a positive one. Also remember that an arty unit
contacted in the flank or rear receives zero combat dice.
| Q. If a unit is stationary
can it change face and still count as stationary? |
A. Yes see definition of
stationary on page 7 of the rules.
| Q. Can unlimbered artillery,
which is stationary, change face and still count as stationary? |
A. Yes, they may pivot in
place for free. Greg Novak makes the following suggestion however. - This should be
limited to Napoleonic era artillery and later Early 1700 artillery should not be allowed
to move once it unlimbers - Seven Years Artillery should be treated as Poorly Trained
Artillery, and not allowed the free facing with the exception of Horse Artillery.
Napoleonic Artillery and later should be allowed the free facing - after all in a one hour
turn the guns should be able to turn and meet the threat - of course pivoting to face one
flank may leave the other open!
| Q. Casaulties to artillery
don't count to exhaustion level either before the game or during. However do they count
when calculating hits taken for a morale callapse, either during the turn of a collapse or
in subsequent turns? |
A. No.
| Q. In the following diagram A
& B have charged X; (note the slight overlap onto Y). Can A & B melee with X and
not melee with (ignore) Y this turn? |
| XXXXXYYYYY |
| AAAAABBBBB |
A. If B is in contact with Y,
it must melee it - so this melee must be viewed as two seperate melee's
| Q. In the eample in 30 above,
if X loses the melee and so must retire, can A or B occupy the *exact* space left by X? |
A.
A can - but B can not as B
will be in melee with Y.
| Q. Again refer to the diagram
in 30. If X loses the melee and so must retire, the next turn will start with Y in contact
with B. Can Y now move away if it wants too? This is important - you don't normally start
a turn in contact with the enemy! |
A. If B was in contact with Y,
that melee must have been fought
| Q. With reference to the
following diagram. "A" & "B" are both facing
"X"."X" has charged "A". It defeats it and occupies its
space. The left of "X" is now in contact with the left of "B". On the
next turn, can "B" simply change facing and engage in melee in contact with
"X"? If "B" were intially stationary - is it still stationary? |
| XXXXXX |
| AAAAAABBBBB |
A. If "X" wins - it
can occupy "A"'s place and change facing but may not enter into melee with
"B" - ie end the turn touching "B". "B can turn in place and keep
it's stationary status - and fire into "X", or may charge into "B".
| Q. With respect to cavalry
saving throws do cavalry withdraw 12" when shot at (i.e. as soon as the defending cav
player states "I will roll to save and withdraw when you shoot at me"), or when
actually *hit* (after they make their saving throw)? |
A. They withdraw as soon as
they maike the decision to attempt a saving throw, and withdraw whether or not the roll is
successful.
| Q. On p14 in the para headed
"Cavalry Saving Throws", the 4th sentence seems to imply the saving throw must
actually be used, but the fifth sentence merely mentions enemy firing (not necessarily
hitting). I would have thought that the actual process in operation here is that the cav
see the incoming and move out of the way *in case* they get hit, or to throw off the enemy
aim, rather than say "that was nearly a hit, let's move now." |
A. Close. What actually
happens is that as soon as cavalry starts taking casualties they rapidly displace. It's
very easy to pound infantry with artillery; cavalry usually only gets pounded when it
allows itself to.
| Q. A unit of poorly trained
regulars do not recieve a free facing change - thats fine. But can said unit move
obliquely? |
A. Yes they may.
| Q. Two regiments are in line.
An opposing regiment contacts one, lining up exactly with its front edge.They are in
contact, but only at the corner, can the second unit assist in the melee? (The question
assumes a close range of zero inches.) |
A.
If it is base contact (even
at a corner) you have a melee.
| Q. If a disordered unit moves
through an ordered unit the ordered unit becomes disordered (page 7), but if the ordered
unit moves through the disordered unit does the ordered unit still become disordered? |
A. Disordered units only
disorder other units if they are *forced* to move through them due to a retreat or route.
Normal movement through another unit does not disorder either one, regardless of whether
they are already disordered or not.
| Q. Can you explain the
sequence of saving throws for cavalry shot at by artillery? |
| |
A. Arty says, "I am going
to fire at your cavalry.". Cav Says, "Okay, I'm waiting.". Arty says,
"I rolled a 6. That's a hit, i'nit?" Cav says, "Okay, I guess I'll fall
back and take my saving throw." Cav moves back and then rolls the die.
| Q. Do militia take casualties
when entering disordering terrain? I would think that less trained troops would actually
seek out cover because they weren't up to standing "toe to toe" with more
disciplined units. |
A. Yes. They will indeed seek
out cover, many of them with such entusiasm that you will never see them again.
| Q. You hinted at
a rule for fortified farms and chateaux just before the 1815 book but this never
materialised. Could you say what those rules would have been? And/or why they were
discarded? |
A.
They're in there, but they just aren't very
obtrusive and they aren't specifically identified. The rule is the revision to the
town/village rules which allows skirmishers to win a melee while defending these positions
and hold their ground against formed troops. The "fortified farmstead" part of
it is simply showing such farmsteads as villages on the playing table (a town block in the
case of really extensive chateaux such as Hougoumont and , and thus making them positions
which skirmishers can hold in the face of formed troops.
| Q. When a unit routs it takes a casualty.
Does this casualty count when calculating a morale collapse? |
A. No, Do not keep track of it for the
purposes of morale collapse calculation, this is because it is one of the most commonly
forgotten rules and is difficult to track. It does count towards division exhaustion
however.
| Q. During the morale phase who decides which
units should test morale first? |
A. The owning player determines the order in
which he checks morale.
| Q. When is Division Exhaustion and Morale
collapse checked for? At the end of each "player turn", or the end of each
"game turn". A game turn being made up of a pair of player turns. |
A. Both players check at the end of each
"player turn".
| Q. Does recovery from disorder, counts as
movement, and therefore prevent a stand from doing a facing change and contacting an
enemy? The point being that if you are going to end in close combat you must do the facing
change at the beginning of movement. |
A. Recovering from disorder is movement and it
isn't. It certainly keeps you from becoming stationary. However I did not intend it to
keep you from making a free facing change and then charging.
| Q. With reference to the diagram on page 11
of the main rules covering flank attacks. If a unit contacts an completely behind the
front base edge of its target in melee combat, but is not at less than a 45 degree to the
enemy base it doesn't count as a flank. I'm basing this on the "and" in the
flank attack definition. If you like move the attacking base in the diagram on this page
to the right while maintaining the original angle of contact.Correct? |
A. Yes - you have to be more than half your
base behind the enemy front *and* at less than 45deg from his side. Otherwise a unit could
get a flank attack on any unit to its front provided it was slightly offset to a side.
Another way to look at the flanking rule is that you have to start your move outside the
forward 45 degree arc of a unit in order to get a flank attack.
| Q. In what order are morale checks completed?
And can one morale result effect another morale test? |
A. All morale rolls are treated as being
simultaneous, and so a rout caused by one roll will not affect another stand until after
that stand has taken its morale roll.
| Q. Can you clarify the positioning of units
to protect anothers flank? |
A. The correct alignment of a unit protecting
a flank is beside the unit (not to its rear or offset) and faced at 90 degrees. What it
represents is the end unit in line "refusing" its flank, that is bending its
line back at an angle. If the stand blocks access to the flank of another stand, that
stand's flank is covered *regardless* of the allignment of the stand touching it.So the
purpose of the protected flank rule is not to protect the flank of the covered stand, but
rather the flank of the stand covering it. Consider the following line of units:
DDCCBBAA
Unit D has an open flank. Unit C's flank is not open because it is
physically masked by unit D. The commander wants to cover the flank of his line and so
pivots unit D to cover it, as below.
DCCBBAA
D
Unit C's flank is still physically masked by the presence of Unit D.
Unit D's right flank is not open, however. It is a protected flank, as unit D is actually
assumed to be deployed in a bent line. Maybe a better way to think of unit D's deployment
would be as follows:
DDCCBBAA
D
As a general rule, there is no flank open at the angle of a line.
| Q. Can stationary infantry that have been
prone, stand in the first half of the move and charge home in the second half? |
A.
Yes
| Q. If the infantry unit that has been prone
stands up from prone is it stillstationary if it does nothing else? |
A. No.
| Q. Can you go stationary prone from moving,
or must you spend a turn stationary first? |
A. You don't have to have been stationary the
previous turn, so long as you are stationary on the turn you go prone.
| Q. Crossing a marshy banked stream costs half
a move and causes a disorder. Is the half move in addition to any phyiscal distance
travelled or instead of? In other words does half a move still remain to reform
after crossing if you start at the bank? |
A. The half move does not count towards the
actual distance moved - so to cross the marchy banked stream - (50%) of movement + the
distance moved - even if it is 1" does not allow you to cross the stream without
ending the turn in disorder on the far bank This is designed to make crossing those places
difficult at best.
| Q. Exactly when does a PDR unit lose
stationary status? When it changes face? Or only when it actually moves? |
A.
Any movement will cause a PDR to lose its
stationary status. Thus a change of face counts as movement. Actually any momement will
cause any unit to lose its stationary status. It's just that a "free" facing
change doesn't count as movement while a facing change which requires actual expenditure
of movement does.
| Q. Do troops in towns have to pay to change
face to move out from a town? |
A.
Troops in a town had no facing and so could
move out in any direction.
| Q. With respect to calculating morale
collapse. The enemy allocate its commbat dice and cause two casualties on one stand. The
first hit effectively eliminates the stand. This hit is added to the exhaustion of the
division and the division is exhausted. What happens to the additional hit die? Does it
count an additional "hit" on the division when determining the chance of a
morale collapse, or is it lost? |
A. It's lost.
| Q. If you stuff a town base with 4
skirmishers, can they each fire their 1 die out of any face (that is 4 dice in one
direction if necessary), or can just a quarter of the firepower of the town's occupants be
brought to bear in any 1 direction? |
A. One quarter to bear in any direction.
| Q. What is the concept behind detaching
skirmishers. For example can a brigade that has two strength points break off a one SP
skirmisher and still have a one SP brigade stand? |
A. It's always been my intent that brigades
can either detach 1 skirmisher or break down completely. I'm not sure that that's
absolutely necessary - I can see a large leger regiment (mounted on a brigaqde stand)
detaching a couple skirmishers - but I would certainly be uncomfortasble with a brigade
detaching skirmishers to the point where it was reduced to a single SP. Where to draw the
line? At present the black letter rule is 1 SP or all.
| Q. When a unit crosses a one counter hill and
in the same turn cross the up contour line and the down contour line, does this count as
one contour or two for movement penalties? |
A. I think that the rule of countours should
read two contours in the same direction. My intent here was to model steep slopes, not
moving up and down a gentle one.
| Q. Can a stand of infantry change face and go
stationary in the same turn? |
A. Yes
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