|
Point
System for Volley
& Bayonet: Road to Glory
© Frank Chadwick & Greg Novak Version 3.2 The focus of Volley and Bayonet is to enable players to game out historic battles on the table top. But we recognize that there are times when players may want to play a hypothetical scenario. The following point system quantifies the relative value of various types of troops on the basis of a universal point system. The units listed in the army list section of Volley & Bayonet: Road to Glory have point values generated by this system below. This system may also be used to calculate point values of units not covered by these lists, specifically stands at a weaker strength than the full-strength units listed. All points are calculated per stand. As a general rule, commanders are not purchased but rather are received for free based on actual divisions and corps present at the battle, refer to the army lists included with Road to Glory for additional detail. Basic
Cost of Stands (Base Morale 5)
All
percentage point cost modifiers are made to the basic cost of the stand with SPs
added, as calculated above. So a 3-SP linear infantry stand costs 75, and any
+25% bonus cost to that stand would add 18.75 points. Stand
Point Modifiers (All combat arms)
Stand
Point Modifiers (Infantry)
If
the stand is entirely shock, then all may skirmish if the player pays the cost
to detach a single skirmisher. Stand
Point Modifiers (Cavalry)
Stand
Point Modifiers (Artillery)
General
Rules: All
point costs are rounded to the nearest multiple of 5 points after all
modifications are made. Notes: 1.
If all three modifiers (PT, PM, NE) are used, the total reduction is 50%, not
60%. |