Spearhead
- World War II Wargaming at Divisional Level
Spearhead is a miniatures rule set written by
Arty Conliffe with the concept that they are designed for wargaming divisional level
engagements during World War II. To allow such a high level of game to be
played a number of design perimeters have been selected, which compared to
most World War II rules systems are unique. However, before examining some
of these mechanics we should first define the core troop and ground
scales, the building blocks of the units and terrain that together, model
the fighting on the tabletop.
| Spearhead uses a troop scale where each stand
generally represents a platoon of four to six vehicles or a platoon
of infantry. Therefore, a British rifle company consisting of three
platoons, would be represented by three stands of figures, each
stand representing a platoon. In turn four of these companies are
together formed into a battalion and along with a battalion
headquarters stand and a selection of support weapons platoons form
the basic game formation.
Each stand, being either a single
vehicle, anti tank gun or group of figures representing an infantry
platoon, is mounted on a 1.25" square base. The most common figure
scale is, but not exclusively, 1/300th scale. |
 German
infantry, deployed in a two sector town,
await the advance of British infantry during a battle in France
during the 1944 Campaign. Figures are 1/300th models by Heroics
& Ros. |
Each game turn represents 15-30 minutes of actual battlefield
time while each inch on table represents a distance of 100 yards.
Therefore a playing area of 6' x 4', which we use for our brigade level
games, represents a battlefield area of around 4 miles by 3 miles.
While many rule sets for World War II warfare start with a technical bottom level approach,
usually with detailed range and armour classes and little consideration to
command or doctrine or planning, Spearhead does the opposite. Rather it starts from the top and works down.
This results in significantly less detail in individual weapon systems but
focusses on battalion and brigade level command issues. This allows the
wargamer to operate at the level of brigade or divisional commander where command, planning and army doctrine are all important.
The individual fighting stands operate along traditional doctrine to
execute, or at least attempt to execute the wargamers plan.
At the beginning of the game each player must organize his army and allocate his resources dependent on his plan of operations. This takes the form of allocating support units such as reconnaissance, indirect artillery and anti-tank units as well as air support units to the different battalions under his control. Some of these fighting battalions will be initially committed to battle while others will be held in reserve.
This committment involves the drawing of command arrows for each battalion
given "attack" or "timed attack orders". This critical phase of the battle will in many ways form the basis of victory or
defeat though careful use of order changes and commitment of reserves will
also be important.
Once fighting battalions are in the area of the
enemy much of the detail of the combats are handled by the rule mechanics.
These include individual target prioities depending on stand and target
types. These engagement prioities are based on the assumption that individual platoon and company commanders
are making decisions consistent with training and doctrine. This allows the
wargamer to focus at the level of a brigade or divisional commander while still allowing large formations to be deployed on the table and battles resolved in reasonable amounts of time.
German Panzer 38ts
supported by Panzer Grenadiers advance during a Russian Front
game. Models by Heroics & Ros. |
The Spearhead rules set comes complete with detail on all the major weapons systems
used during World War II. They are in addition supported by additional rules covering
air support, engineering tasks and minefields. Three introductory
scenarios are included, as well as suggestions on designing your own
scenarios.
A separate book devoted to Tables of
Organisation & Equipment of the major armies of World War II is
included in the rules package. This is an invaluable guide to the
wargamer starting out in his collection of World War II miniatures.
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In addition a number of scenario books are available
commercially. They include:
- "Where Iron Crosses Grow", which covers
battles on the Eastern Front between 1941 and 1945.
- Blaze Across the Sands", covering battles in
the Western Desert and Tunisia between 1940 and 1943.
- "White Star Rising" scenarios in France
and Belgium as a result of the Allied Invasion of France.
[World
War II in Miniature]
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