The Battle of Abu Agheila - 5th June 1967

This scenario was developed by Trevor Keighley of Australia.

Background:

On June 5th 1967, Israel launched a pre-emptive assault on the Egyptian defenses in the Sinai Desert. The key to the central Sinai was the crossroads at Abu Agheila. The Egyptians had established an entrenched position on a triple-layered ridge line, with minefields and substantial artillery support. Sharon's Armoured Division was to cut off this position from reinforcement from the north and south and then capture the crossroads itself.

Orders of Battle:

Egyptian 

  • 2nd Infantry Division, Commander Mortagy. All troops regular.
  • 3 minefields each 12" by 1"

Israeli

38th Armoured Division, Ugda (Genl Sharon). Armour Division troops veteran

  • 4th Armoured Brigade (Col.Zippori) - One battalion Centurion and one battalion M51 Shermans.
  • Arborne Brigade (Col. Matt). (Paratroops elite)
  • 99th Infantry Brigade
  • Mechanised Reconnaissance Battalion - AMX13 (or part therof).
  • Three Artillery Battalions


Deployment:

Egyptian forces then set up anywhere on the table, but not within 7" of the north, east, or south table edges. The Egyptian player may entrench any and all elements under his command. An entrenched element receives a +2 bonus when fired upon from the front or flank and a +1 bonus in close combat, as long as it is not contacted through the rear of the entrenchment. Entrenched troops cannot move for the duration of the game, however. If forced to recoil or flee, these elements are destroyed instead.

The Israeli 14th Armour Brigade, the Mechanised Reconnaissance Battalion and the 99th Infantry Brigade, enter on the northern, eastern or southern table edge, or any combination thereof, on turn 1. The Israeli player also secretly marks a point on the western table edge. His helicopter reinforcements will enter within 6" of this point.

Reinforcements:

The first time the Israeli player rolls a "6" for command , the Paratroop Brigade riding in transport helicopters enters the table on the western edge, within 6" of the spot indicated by the Israeli player, before the game.

Victory Conditions:

Whichever side reaches its break point first loses the battle. If after 18 turns neither side has reached
its break point whoever holds the crossroads at Abu Agheila is the winner.

Special Rules

  • Measurements given here are for the alternate ground scale of 1"=125 metres.
  • All direct fire at ranges greater than 12" result in an additional -1.
  • Each game turn represents closer to 30 minutes than 15 minutes.
  • Stationary dismounted infantry count as in cover for spotting purposes.
  • Israeli forces are rated as NATO2.
  • Egyptians are rated as Third World. Egyptian Infantry are Regular while Egyptian Armour is rated Green.
  • All contour lines block line of sight for all units, except those actually touching the ridgeline or contour line.

The Map:

Note:

The maps were done simply on MSPaint. My sources were a variety of reference books, the most useful being Iron Fist - classic armoured warfare, by Bryan Perrett. However, I had difficulty finding any proper tactical maps. I had to "invent" them myself, sticking as closely to the discriptions as I could.

Tables of Organisation & Equipment:

The Division Organisations were were derived from the AH game Arab-Isreali Wars and Frank Chadwick's Combined Arms, a source book for his Command Decision game for Modern Warfare. I derived because for HOTT, I wanted to simplify the organizations down to about 12 elements. At least these two sources gave me a good idea of the balance of weapons within an Armoured Division.

EGYPTIAN 2nd Infantry Division: Morale - All Regulars
Division Headquarters:
HQ: 1 - HQ Stand in Jeep
HQ Defense: 1 - lnfantry stand in Truck

3 lnfantry Brigades, each with:
Brigade Headquarters Company:
HQ: 1 - HQ Stand in Jeep
1-Antitank Battery:
1 - 85mm ATG/Truck
3 lnfantry Battalions, each with:
Battalion Headquarters:
HQ: 1 - HQ Stand in Jeep
3 - Motor Rifle Companies, each with:
2 - Infantry stands
1 - Support Company:
2 - HMGs
1 - 82mm Mortar
1 - 107mm RR or 57mm ATG/truck
1 Tank Battalion with:
HQ: 1 - T-34/85
3 - Tank Companies. each with:
3 - T-34/85s

Division Assets
1 Heavy Tank Battalion, with:
Battalion Headquarters:
HQ: 1 - IS-3M
3 - Tank Companies. each with:
2 - IS-3M
2-Artillery Brigades, each with:
Regimental Headquarters:
HQ: 1 - HQ Stand in Truck
2 - 122mm Howitzer Battalions each with:
3 - D30 122mm Howitzer/Trucks
1 - Rocket Launcher Battalion with:
2 - BM-21 MRLs

Note:
The Egyptians.at this time were organized and equipped primari!y according to Soviet doctrine. Use Soviet Data Cards and apply the rules for Soviet-trained organizations.

 

ISRAELI 38th Armoured Division:

14th Armoured Brigade: Morale 1/3 Veterans; 2/3 Regulars
Brigade Headquarters
HQ: 1 - HQ. Stand in M3 Halftrack
1 Recon Company
1 - Jeep with 106mm RR
1 - M3 Halftrack Infantry CombatTeam
1 - Mortar Battalion:
2 - M3 120mm SP Mortars
2 Armored Battalions, each with:
HQ: 1 - MBT
3 Armored Companies, each with:
2 - MBTs
1 Mechanized Battalion with:
Battalion Headquarters
HQ: 1 - HQ Stand in M3
3 Mechanized Companies, each with:
3 - M3 Halftrack Infantry Combat Teams

Notes:
The Armored Brigades were typically task-organized for combat into three battlegroups, each of two tank companies and one mechanized company. 

99th Infantry Brigade:
Brigade Headquarters
HQ: 1 - HQ Stand in Jeep
Engineer Company:
3 - Engineer Stands
1 - Tank Company:
3 - M50 Shermans
1 - Mortar Battalion:
2-M3 or M125 120mm SP Mortars
3 lnfantry Battalions, each with:
Battalion Headquarters:
HQ: 1 - HQ Stand in Jeep
3 - lnfantrv Companies, each with:
3 - lnfantry Stands
1 - Support Company:
2 - HMGs
1 - 81mm Mortar 

Airborne Brigade:
Brigade Headquarters:
HQ: 1 - HQ Stand in Jeep
3 - Parachute Battalions, each with:
Battalion Headquarters:
HQ: 1 - HQ Stand in Jeep
3 - Infantry Companies, each with:
3 Infantry Stands
1 - Support Company:
2 - HMGs
1 - 81mm Mortar

1 - Mechanised Reconnaissance Battalion:
HQ: 1 - AMX-13
2 - Armored Companies, each with:
2 - AMX-13s

Divisional Assets: Off Table
3 - Artillery battalions, each with:
2 - 155 SP howitzers 


[Arab-Israeli Wars in Miniature]