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The period is known for great empires and generals. The names of Hannibal, Alexander the Great and Giaus Julius Caesar
capture the imagination of both young and old, while others, perhaps less known,
are just as colourful. These generals campaigned over a vast time frame in which
kingdoms and empires grew and vanished. Battles were fought and lost while armies and
tactics evolved. Democracies were founded, republics developed and kings and
tyrants would come and go, often overnight. My own primary interests
focus on the period from
Classical Greece through the Macedonian and Successor periods to the Punic Wars
and early Roman Empire. My wargaming of this period
was limited until the release of "De
Bellis Antiquitatis" (DBA) 1990 and my adoption of 15mm miniatures.
Though like many I had played a few games using earlier rule sets including
those by WRG and Grant. However, 15mm and DBA
were a turning point. At last Ancient and Medieval wargaming was on my agenda,
on a regular basis. In time, like many Ancient wargamers, I adopted "De Bellis Multitudinis"
(DBM). Though I hasten to point out in an attempt to get more games with a wider
player base. However,
my preference has always been towards fighting battles between historical, or
near historical, opponents. This was not always possible and rather
than play non-historical opponents, often in competitive environments, my
Ancient wargaming soon became extremely limited. A
visit to Australia in 2008 sparked a renewed interest in DBA. I was impressed by the look of several 15mm DBA and Big Battle DBA (BBDBA) games on
show. As a result I decided to purchase a
copy of the current rules. Certainly the rules have evolved far more than I appreciated since last
using them in the mid 1990's. Now, with a reasonable sized group of local players interested in DBA
using historically matched armies I expect DBA and BBDBA to be my
rules of choice for Ancient wargaming in the future.
I also have
an interest in Phil Sabin's "Lost
Battles". Lost Battles uses mechanics that are very different to
traditional miniatures rules. In particular it dispenses
with the traditional movement and combat systems typical of other
systems. Instead the miniature battlefield is divided into 20 sectors using a five by four grid. Movement and combat then take place
between these sectors. Further, instead of points values and generic
rules allowing clashes between non-historical armies Lost Battles
investigates some 35 Ancient battles. Sabin outlines each of these
battles, with references, and explores how these battles can be
simulated. Certainly a very different approach. I
trust you find something of interest here and visit the again soon.
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