|
Battlefield Evacuation These rules deal with evacuation from a seacoast during a battle. Obviously such rules apply only to the Union, the Confederates may never evacuate by sea. These rules are intended to give the Union some hope of mounting a rearguard and withdrawing much of their force in good order if attacked in strength, whilst also giving the Confederates some hope of catching a reasonable piece of the Union force. It does not seem reasonable that either the entire Union force should withdraw with impunity during the first night, or that none of it should be able to withdraw. Each unit has a shipping point value, which reflects the amount of difficulty of moving the unit by sea, including embarkation. In fact there are two values: with equipment, and without equipment. The former includes all vehicles, animals, artillery pieces, etc., whereas the latter does not just the personnel.
So an infantry corps of 6 inf bdes, 3 arty bdes, 1 cav bdes amounts to:
Units can be shipped at the maximum rate of 2 points per hour from a port, 1 point per hour from a beach. Units shipped from a beach may only be shipped without equipment. Beach rates are halved during night hours, port rates remain the same. If a unit is disordered when shipped with equipment it counts as double its normal size due to confusion on the docks. Disordered units do not count double when shipped without equipment. Beach is any coast which is neither marsh nor swamp, nor otherwise ruled unusable by the umpire. Units evacuated by sea are returned to a north-east port of the umpire’s choosing, and all units will not necessarily go to the same port depending on the size of the evacuation a really large evacuation may potentially see different corps going to different ports. However all elements of a given corps will go to the same port. Units evacuated without equipment will be inactive for 1 x average die Union turns starting with that following the evacuation, representing time taken to re-equip. |