American Civil War Campaign


The following pages relate to the American Civil War wargames campaign we ran for some time in Christchurch, New Zealand. The rules used for resolving battles generated by this campaign are the Volley & Bayonet rules by Frank Chadwick and Greg Novak. The campaign rules are a modification of "A House Divided", and allow the entire ACW to be fought at the base scale of the tabletop rules. 

We used Heroics & Ros miniatures in 1/300th scale based on V&B half scale bases with battles fought on a 6' x 4' table, which equates to a table 12' x 8' if using the normal scale of the rules. This creates some interesting battlefield actions as troops march down roads intent on reinforcing troops already engaged. 

Contents:

 


Campaign Rules and Maps:

The following rules and maps are available:

Campaign Rules This version has been ammended for use with my 1/300th scale ACW armies for simplicity and additional modifications made after several months of play. 
Evacualtion Rules Rules for evacuating troops by sea in the middle of a tabletop battle.
Siege Rules Rules for converting stalemated tabletop battles into strategic siege actions.
Campaign Map An on-line map showing the original setup in June 1861. 

 


Tactical Level Maps:

The following detailed campaign maps are available for player reference, additional maps will be added progressively. Please note that the grid reference on some maps is drawn to a different scale. Unless noted otherwise the maps are drawn to full scale (the grid = 1200yds). A special thanks to Andrew Nicoll for supplying several of the maps found here.

 
Charleston, South Carolina Ownership of the box decided by who holds Charleston town (3 blocks). Special rules: All rivers are streams except for the Ashley River a little below the H6 ford, and the Cooper river a little below the I5 ford: these are real rivers and thus impassable terrain. The stream from F1 to H2 is marshy-banked, rather than marsh. In case the colours don't show up well: Marsh: L2, C4/D4, H7, I8, I10/J10, D9/E9/D10/E10; Swamp: H2/I2, K5/L5, K6/K7, J8/K8/J9/K9, F11/G11, I1.
Chattanooga, Tennessee Ownership of the box decided by who holds Chattanooga town. Special rules: None.
Fortress Monroe Ownership of the box decided by who holds Fortress Monroe itself. Special rules: None.
Frederick, Maryland Ownership of the box decided by who holds Frederick town. Special rules: None.
Grand Junction, Tennessee Ownership of the box decided by who holds Grand Junction town. Special Rules: None. Map grid represents 2400yds.
Harper's Ferry Ownership of the box decided by who holds Harper's Ferry town. Special rules: Artillery established on the hills surrounding the town of Harper's Ferry will be deemed to make the town untenable. A defender can only stalemate by similarly establishing overlooking guns.
Humbolt Ownership of the box decided by who holds Humbolt town. Special rules: None.
Jackson, Mississippi Ownership of the box decided by who holds Jackson town. Special rules: None. 
Manassas Junction, Virginia Ownership of the box decided by who holds Manassas Junction village and Centreville town. Special rules: 1 point each for the above two locations. A 1:1 draw is a victory for the non-moving side: i.e. the attacking side has to go out and win.
Memphis, Tennessee Ownership of the box decided by who holds Memphis town. Special rules: The Mississippi River is considered uncrossable: hence the Arkansas shore is out of bounds.
Mobile, Alabama Ownership of the box decided by who holds Mobile town. Special rules: None. Map grid represents 2400yds.
Montgomery, Alabama Ownership of the box decided by who holds Montgomery town (3 blocks). Special rules: None.
Nashville, Tennessee Ownership of the box decided by who holds Nashville town (5 blocks). Special rules: None.
Pensacola Ownership of the box decided by who holds Pensacola town (1 block). Special rules: None.
Richmond, Virginia Ownership of the box decided by who holds Richmond town (4 blocks). Special rules: Chickahominy Creek is marshy banked along its entire length.
Salem, Virginia Ownership of the box decided by who holds Salem town (2 blocks). Special rules: None.
Vicksburg Ownership of the box decided by who holds Vicksburg town. Special rules: The Mississippi River counts as uncrossable other than by ferry, which takes a unit one complete turn and lands it on the opposite shore disordered. Also the river is wide enough that only artillery can shoot across it, and only at long range.
Washington Ownership of the box decided by who holds Washington town (2 blocks). Special rules: The Potomac river widens into an estuary at Washington DC. Therefore below the ford immediately west of Washington the river widens sufficiently to prevent rifle fire across it. The Ferry at Alexandria can transfer one unit per game turn which end on the opposite bank in disorder, having taken a full move to cross.
Yorktown, Virginia Ownership of the box decided by who holds Yorktown town (1 block). Special rules: Streams are considered marshy banked where they run through marsh.


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