|
American Civil War
Campaign
The following pages relate to the American Civil
War wargames campaign we ran for some time in Christchurch, New Zealand. The rules used for
resolving battles generated by this campaign are the Volley & Bayonet rules by Frank Chadwick and Greg Novak. The campaign
rules are a modification of "A House Divided", and allow the entire ACW to be
fought at the base scale of the tabletop rules.
We used Heroics & Ros miniatures
in 1/300th scale based on V&B half scale bases with battles fought on a 6' x
4' table, which equates to a table 12' x 8' if using the normal scale of the
rules. This creates some interesting battlefield actions as troops march down
roads intent on reinforcing troops already engaged.
Contents:
Campaign Rules and
Maps:
The following rules and maps are
available:
| Campaign
Rules |
This version has been ammended for use with my 1/300th scale
ACW armies for simplicity and additional modifications made after several months
of play. |
| Evacualtion
Rules |
Rules for evacuating troops by sea in the middle of a tabletop battle. |
| Siege
Rules |
Rules for converting stalemated tabletop battles into strategic siege
actions. |
| Campaign Map |
An on-line map showing the original
setup in June 1861. |
|
|
Tactical Level Maps:
The following detailed campaign maps are available for player
reference, additional maps will be added progressively. Please note that the
grid reference on some maps is drawn to a different scale. Unless noted
otherwise the maps are drawn to full scale (the grid = 1200yds). A special
thanks to Andrew Nicoll for supplying several of the maps found here.
| Charleston,
South Carolina |
Ownership of the box decided by who
holds Charleston town (3 blocks). Special rules: All
rivers are streams except for the Ashley River a little below the H6 ford, and
the Cooper river a little below the I5 ford: these are real rivers and thus
impassable terrain. The stream from F1 to H2 is marshy-banked, rather than
marsh. In case the colours don't show up well: Marsh: L2, C4/D4, H7, I8,
I10/J10, D9/E9/D10/E10; Swamp: H2/I2, K5/L5, K6/K7, J8/K8/J9/K9, F11/G11, I1. |
| Chattanooga,
Tennessee
|
Ownership of the box decided by who holds Chattanooga town. Special rules: None.
|
| Fortress
Monroe |
Ownership of the box
decided by who holds Fortress Monroe itself. Special rules: None. |
| Frederick,
Maryland
|
Ownership of the
box decided by who holds Frederick town. Special rules: None.
|
| Grand Junction,
Tennessee |
Ownership of the box decided by who
holds Grand Junction town. Special Rules: None. Map grid represents 2400yds. |
| Harper's
Ferry
|
Ownership of the box
decided by who holds Harper's Ferry town. Special rules: Artillery established
on the hills surrounding the town of Harper's Ferry will be deemed to make the
town untenable. A defender can only stalemate by similarly establishing
overlooking guns.
|
| Humbolt
|
Ownership of the box
decided by who holds Humbolt town. Special rules: None.
|
| Jackson,
Mississippi
|
Ownership of
the box decided by who holds Jackson town. Special rules: None.
|
| Manassas Junction, Virginia |
Ownership of the box decided by who holds Manassas
Junction village and Centreville town. Special rules: 1 point each for the above
two locations. A 1:1 draw is a victory for the non-moving side: i.e. the
attacking side has to go out and win.
|
| Memphis,
Tennessee |
Ownership of the
box decided by who holds Memphis town. Special rules: The
Mississippi River is considered uncrossable: hence the Arkansas shore is out of
bounds. |
| Mobile, Alabama |
Ownership of the box decided by who holds Mobile town.
Special rules: None. Map grid represents 2400yds. |
| Montgomery,
Alabama
|
Ownership of
the box decided by who holds Montgomery town (3 blocks). Special rules: None.
|
| Nashville,
Tennessee
|
Ownership of
the box decided by who holds Nashville town (5 blocks). Special rules: None.
|
| Pensacola
|
Ownership of the box
decided by who holds Pensacola town (1 block). Special rules: None.
|
| Richmond, Virginia |
Ownership of the box decided by who holds Richmond town (4 blocks). Special
rules: Chickahominy Creek is marshy banked along its entire length. |
| Salem, Virginia |
Ownership of the box decided by who holds Salem town (2 blocks). Special
rules: None. |
| Vicksburg |
Ownership of the box decided by who holds Vicksburg town. Special rules: The
Mississippi River counts as uncrossable other than by ferry, which takes a unit
one complete turn and lands it on the opposite shore disordered. Also the river
is wide enough that only artillery can shoot across it, and only at long range. |
| Washington |
Ownership of the box decided by who holds Washington town (2 blocks). Special
rules: The Potomac river widens into an estuary at Washington DC. Therefore
below the ford immediately west of Washington the river widens sufficiently to
prevent rifle fire across it. The Ferry at Alexandria can transfer one unit per
game turn which end on the opposite bank in disorder, having taken a full move
to cross. |
| Yorktown,
Virginia
|
Ownership of the
box decided by who holds Yorktown town (1 block). Special rules: Streams are
considered marshy banked where they run through marsh.
|
|
|
[Return to the
Volley & Bayonet Page] |